Metagames


Précédent   Metagames > Univers Nintendo > Wii
Accueil S'inscrire Blogs FAQ Communauté Calendrier Téléchargements Messages du jour Recherche

Wii Console de salon, sortie en 2006 (Wii), 2012 (Wii Mini)

Réponse
 
Outils de la discussion Modes d'affichage
Vieux 11/03/2006, 11h14   #1 (permalink)
Profil
Too old for this shit
Ancienneté  90%
Ancienneté 90%
 
Avatar de redrum
 
Date d'inscription: mai 2006
Messages: 1 971
Téléchargements: 11
Uploads: 8
Merci: 2
Remercié 23 fois dans 17 Posts
Par défaut

l'article est ici:
http://revolution.ign.com/articles/694/694785p1.html

IGN a pu mettre la main sur un des premiers kits de dev envoyés par nintendo et fait quelques commentaires, bon y'a pas des masses d'info (voire aucune ) mais c'est déjà mieux que ttes les news "rumeurs" qui trainent sur le net

"One thing is crystal clear from the controller-based development kits, though: Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the "wand." So the obvious question is, how can developers possibly hope to test any of this gear out? The answer is simple: the controller and its attachments plug into existing GameCube development hardware.

The wired Revolution controller is inserted into a control socket on the GameCube hardware. The nunchuck unit connects to the freehand-style controller via a makeshift Ethernet cable. And the so-called wand plugs into a Memory Pak slot on the GCN development hardware. A software solution undoubtedly resolves any initial compatibility issues. Studios have been told by Nintendo to experiment from there.
"



"The freehand-style remote included in the preliminary kit is neither as well produced nor as finalized as the slick hardware Nintendo has showcased in official photos. It's not wireless, for starters. But even from a visual standpoint, it's different, sporting a grayish color and a flimsy, plastic-like design. It's much lighter in the hands than we had anticipated, which makes sense given that it doesn't use batteries. The unit is powered through its wired connection to the GCN development hardware. The final, wireless controller will need batteries, which should give it some weight.

One attribute about the controller that may be difficult to ascertain from photos is its size. For as many times as we've seen it in various videos and pictures, we're surprised at how tiny the device feels in the hands. The freehand unit is much smaller than the remote that ships with the premium package of Xbox 360, by comparison. Despite how small it is, it's very natural to hold. The peripheral offers extremely intuitive access to the A button, D-Pad and underbelly B-trigger, all of which are properly labeled. Interestingly, the A and B buttons located beneath the mysterious home key are labeled twice: A and B in capital letters and again in lowercase letters. We're not sure why. The buttons themselves are clicky, not unlike those found on a Game Boy Advance SP.
"


rendu par ordinateur


"The nunchuck unit is snugly held in the opposite hand and the Ethernet wire connecting it to the Revmote is obviously far from final. The two shoulder buttons on the development nunchuck unit are not labeled.

Finally, there's the motion sensory bar, which is a thin black device in the shape of a baton that sits on a tiny stand near or on a television. Nintendo has stated that this bar is a prototype and therefore the unit that ships with the basic developer kit shouldn't be considered final in any way. It is about a foot long and relatively unobtrusive, except for a wire that extends from one side and plugs into the GCN dev kit's Memory Pak slot.

We were disappointingly unable to test any software with the development controller.

Most software houses working with this kit have only a vague idea about what to expect from Revolution where horsepower is concerned. Studio sources regularly reiterate previously reported projections that the hardware will be roughly twice as powerful as GameCube. Development insiders we've spoken to seem unconcerned with power and instead focused on the gameplay possibilities that the new controller may help realize.

IGN Revolution will have more as it breaks.
"

__________________
Aie confiance...
redrum est déconnecté   Réponse avec citation
Vieux 11/03/2006, 15h44   #2 (permalink)
Profil
Membre
Ancienneté  74%
Ancienneté 74%
 
Avatar de DANTE2405
 
Date d'inscription: mai 2006
Âge: 37
Pays :
Messages: 1 064
Téléchargements: 5
Uploads: 0
Merci: 4
Remercié 12 fois dans 9 Posts
Envoyer un message via MSN à DANTE2405
Par défaut

C'est vraix que ça dit pas grand chose mais ça prouve que la revo arrive a grand pas c'est déjà ca
DANTE2405 est déconnecté   Réponse avec citation
Vieux 11/03/2006, 20h00   #3 (permalink)
Profil
Membre
Ancienneté  75%
Ancienneté 75%
 
Avatar de viva_la_révolutione
 
Date d'inscription: mai 2006
Genre : Homme
Pays :
Messages: 933
Téléchargements: 0
Uploads: 0
Merci: 0
Remercié 0 fois dans 0 Posts
Par défaut

ouep en même temps sa tue la rumeur sur le projecteur 3d ou autre casque

Des jeux Revolution présentés avant l'E3 ?

Selon Matt Casamassina, rédacteur en chef d'IGN Revolution, nous pourrions être amenés à découvrir des jeux Revolution avant l'E3. A ce titre, la GDC pourrait se révéler riches en informations. Une excellente nouvelle pour tous les joueurs impatients de découvrir les premières images de jeux Revolution !

The Game Developers Conference 2006
20-24 Mars
San Jose, California

Source : http://www.nintenblog.fr/index.php?2...-avant-l-e3#co

Espérons qu'il dit vrais
__________________
- Wii + wiikey - Nds lite+cyclos micro sd 1go - X360 premium pack,flashé - Ps3 40go

E3 2008
viva_la_révolutione est déconnecté   Réponse avec citation
Réponse
Précédent   Metagames > Univers Nintendo > Wii


Règles de messages
Vous ne pouvez pas créer de nouvelles discussions
Vous ne pouvez pas envoyer des réponses
Vous ne pouvez pas envoyer des pièces jointes
Vous ne pouvez pas modifier vos messages

Les balises BB sont activées : oui
Les smileys sont activés : oui
La balise [IMG] est activée : oui
Le code HTML peut être employé : non
Trackbacks are non
Pingbacks are non
Refbacks are non


Discussions similaires
Discussion Auteur Forum Réponses Dernier message
Le nouveau devkit PS3 unclejun Playstation 3 20 22/08/2006 18h06
PSP Devkit pour GTA gunners4ever Playstation Portable 22 15/01/2006 15h54
DevKit Dolphin en vente^^ Invité Game Cube 4 06/09/2005 07h26
Lexique des Mots PS2 Invité Playstation 2 7 05/11/2004 13h45
Gradius V ne marche pas sur mon devkit PS2!:( Invité Playstation 2 0 27/07/2004 15h36


Fuseau horaire GMT +1. Il est actuellement 17h53.


© 2003-2018 MetaGames. Tous droits réservés.