Discussion: [WII] The Last Story
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Vieux 06/06/2010, 20h14   #16 (permalink)
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fei
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Date d'inscription: mai 2006
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des nouveaux scan du jeu
le moins que l'on puisse dire, c'est que le level design a l'air inspirer. C'est des "vrai" donjons et non pas des immondes lignes droites a la ffx ou Lost Odyssey. Cependant, le gameplay m'a l'air tres brouillons et la tete du hero me fait trop penser a l'autiste, plus connu sous le nom de squall




Citation:
Famitsu provides a basic background of Elza, who lost his family and continued to live as a mercenary wishing to become a knight someday, but information about Kanan is pretty scarce. Based of her dress as seen in the game’s logo, she seems to be of high class.
Famitsu also provides the first information on the game’s battle system which was earlier detailed in a blog post by Sakaguchi.
One of the core features of the battle system is the Gathering system, used to force enemies away from allies and on to Elza, the only confirmed character to use this skill. The gathering system also allows party member to use magic without being interrupted by enemies, as they are attracted to Elza and his Gathering skill.
The Gathering skill won’t be available at the start of the game but can be gained after an early mission in a cave on Ruri island. How this power evolves within Elza seems to play a major part in the Last Story’s storyline.
The battle system gives you control over Elza as a party leader and 3 or 4 additional characters controlled by AI. Sakaguchi earlier hinted at a real-time element and while it isn’t confirmed in the scans, battles look pretty real-time to us.
Last Story is due to release this year in Japan on Nintendo Wii consoles.

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Dernière modification par fei ; 06/06/2010 à 20h27.
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