#ifndef __LWIPOPTS_H__
# define __LWIPOPTS_H__

# define LWIP_CALLBACK_API 1
/* ---------- Memory options ---------- */
/* MEM_ALIGNMENT: should be set to the alignment of the CPU for which
   lwIP is compiled. 4 byte alignment -> define MEM_ALIGNMENT to 4, 2
   byte alignment -> define MEM_ALIGNMENT to 2. */
# define MEM_ALIGNMENT 4

/* MEM_SIZE: the size of the heap memory. If the application will send
a lot of data that needs to be copied, this should be set high. */
#define MEM_SIZE 0x3000

/* MEMP_NUM_PBUF: the number of memp struct pbufs. If the application
   sends a lot of data out of ROM (or other static memory), this
   should be set high. */
#define MEMP_NUM_PBUF 40

/* MEMP_NUM_UDP_PCB: the number of UDP protocol control blocks. One
   per active UDP "connection". */
#define MEMP_NUM_UDP_PCB 15

/* MEMP_NUM_TCP_PCB: the number of simulatenously active TCP
   connections. */
#define MEMP_NUM_TCP_PCB 15 

/* MEMP_NUM_TCP_PCB_LISTEN: the number of listening TCP
   connections. */
#define MEMP_NUM_TCP_PCB_LISTEN 15

/* MEMP_NUM_TCP_SEG: the number of simultaneously queued TCP
   segments. */
#define MEMP_NUM_TCP_SEG 40
/* MEMP_NUM_SYS_TIMEOUT: the number of simulateously active
   timeouts. */
#define MEMP_NUM_SYS_TIMEOUT 5

/* The following four are used only with the sequential API and can be
   set to 0 if the application only will use the raw API. */
/* MEMP_NUM_NETBUF: the number of struct netbufs. */
#define MEMP_NUM_NETBUF 15

/* MEMP_NUM_NETCONN: the number of struct netconns. */
#define MEMP_NUM_NETCONN 15

/* MEMP_NUM_APIMSG: the number of struct api_msg, used for
   communication between the TCP/IP stack and the sequential
   programs. */
#define MEMP_NUM_API_MSG 40

/* MEMP_NUM_TCPIPMSG: the number of struct tcpip_msg, which is used
   for sequential API communication and incoming packets. Used in
   src/api/tcpip.c. */
#define MEMP_NUM_TCPIP_MSG 40

/* ---------- Pbuf options ---------- */
/* PBUF_POOL_SIZE: the number of buffers in the pbuf pool. */
#define PBUF_POOL_SIZE         25

/* PBUF_POOL_BUFSIZE: the size of each pbuf in the pbuf pool. */
//Boman666: Should be atleast 1518 to be compatible with ps2smap
#define PBUF_POOL_BUFSIZE       1540

/* PBUF_LINK_HLEN: the number of bytes that should be allocated for a
   link level header. */
/* MRB: This needs to be the actual size so that pbuf's are aligned properly.  */
#define PBUF_LINK_HLEN          14

/** SYS_LIGHTWEIGHT_PROT
 * define SYS_LIGHTWEIGHT_PROT in lwipopts.h if you want inter-task protection
 * for certain critical regions during buffer allocation, deallocation and 
 * memory allocation and deallocation.
 */
#define SYS_LIGHTWEIGHT_PROT 1

/* ---------- TCP options ---------- */
#define LWIP_TCP                1
#define TCP_TTL                 255

/* Controls if TCP should queue segments that arrive out of
   order. Define to 0 if your device is low on memory. */
#define TCP_QUEUE_OOSEQ         1

/* TCP Maximum segment size. */
#define TCP_MSS                 1460

/* TCP sender buffer space (bytes). */
#define TCP_SND_BUF             (TCP_MSS*4)

/* TCP sender buffer space (pbufs). This must be at least = 2 *
   TCP_SND_BUF/TCP_MSS for things to work. */
#define TCP_SND_QUEUELEN        (4*TCP_SND_BUF/TCP_MSS)

/* TCP receive window. */
#define TCP_WND                 (16384*2)

/* Maximum number of retransmissions of data segments. */
#define TCP_MAXRTX              12

/* Maximum number of retransmissions of SYN segments. */
#define TCP_SYNMAXRTX           4

/* TCP writable space (bytes).  This must be less than or equal
   to TCP_SND_BUF.  It is the amount of space which must be
   available in the tcp snd_buf for select to return writable */
#define TCP_SNDLOWAT		(TCP_SND_BUF/2)

/* ---------- ARP options ---------- */
#define ARP_TABLE_SIZE 10
#define ARP_QUEUEING 1

/* ---------- IP options ---------- */
/* Define IP_FORWARD to 1 if you wish to have the ability to forward
   IP packets across network interfaces. If you are going to run lwIP
   on a device with only one network interface, define this to 0. */
#define IP_FORWARD              0

/* IP reassembly and segmentation. These are orthogonal even
   if they both deal with IP fragments */
#define IP_REASSEMBLY		1
#define IP_FRAG			1

/* ---------- ICMP options ---------- */
#define ICMP_TTL                255


/* ---------- DHCP options ---------- */
/* Define LWIP_DHCP to 1 if you want DHCP configuration of
   interfaces. DHCP is not implemented in lwIP 0.5.1, however, so
   turning this on does currently not work. */

#ifdef PS2IP_DHCP

#define LWIP_DHCP               1

/* 1 if you want to do an ARP check on the offered address
   (recommended). */
#define DHCP_DOES_ARP_CHECK     1

#else

#define LWIP_DHCP		0
#define DHCP_DOES_ARP_CHECK	0

#endif

/* ---------- UDP options ---------- */
#define LWIP_UDP                1
#define UDP_TTL                 255


/* ---------- Statistics options ---------- */
#define LWIP_STATS		0

#if		LWIP_STATS
#define LINK_STATS		1
#define IP_STATS			1
#define IPFRAG_STATS		1
#define ICMP_STATS		1
#define UDP_STATS			1
#define TCP_STATS			1
#define MEM_STATS			1
#define MEMP_STATS		1
#define PBUF_STATS		1
#define SYS_STATS			1
#define RAW_STATS			1
#endif	/*LWIP_STATS*/

//Boman666: This define will force the TX-data to be splitted in an even number of TCP-segments. This will significantly increase
//the upload speed, atleast on my configuration (PC - WinXP).
//#define	PS2IP_EVEN_TCP_SEG
//spooo:
//	It is a normal TCP behaviour that small data are delayed. This is
//	Nagle's algorithm. If you don't want it there's a legal way of
//	preventing delayed data which is the TCP_NODELAY option.
//
//	I'm not really sure, here are my thoughts about Boman666's patch:
//
//	- This patch hard-breaks (compile time define) this old grandma-TCP
//	  behaviour, I'm not sure it is safe.
//
//	- I suspect a possible loss of performance (I have experienced a 1/7
//	  waste time on a not only networking algorithm) because in case
//	  that ps2 has to send small packets (sort of response to a query)
//	  of 2N bytes length, two packets of N bytes size are sent. Which is
//	  more overhead: 2*(40+N bytes + latency) instead of (40+2N +
//	  latency).
//
//	- I am aware that this patch improves other things, and I have not
//	  tested this myself yet.
//
//	- I don't really understand the effects of this patch:
//	  My understanding is that XP ("this" XP stack used with "this"
//	  protocol, check iop/tcpip/lwip/src/core/tcp_out.c) needs ps2 TCP
//	  acks to work efficiently (to send more quickly not waiting TCP
//	  200ms).
//
//	- I provide two runtime setsockopt()-configurable replacements
//
//	In replacement, and to make people test with their apps, I added two
//	new socket (TCP level) options which are:
//
//	- TCP_EVENSEG - it re-enables the original Boman666's patch
//	- TCP_ACKNODELAY - This option forces an ack to be sent
//	                   at every data packet received.
//	To activate or not these option *at runtime* (not compile time), use the same
//	syntax as standard TCP_NODELAY:
//		int ret, value = 1; /* or 0 */
//		ret = lwip_setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, &value, sizeof(value));
//	To read option value:
//		int ret, value,
//		int valuesize = sizeof(value);
//		ret = lwip_getsockopt(socket, IPPROTO_TCP, TCP_NODELAY, &value, &valuesize);
//		printf("TCP_ACKNODELAY state: %i\n", ret == 0? value: -1);
//
//	setsockopt/getsockopt are POSIX, manual is available everywhere. They were not
//	exported in ps2ip symbol list, I've added them.
//	One should check performance penalty or improvement by activating any combination
//	of these three options. The only one which is standard is TCP_NODELAY.
//	By default, everything is not active.
#endif /* __LWIPOPTS_H__ */
